Unlike most of its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points.Ĭompared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life‘s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint. Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game.
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